August 3, 2016
We are back with another episode! Today we interview Will Hungerford, organized play developer at Privateer Press. We cover a range of topics so just strap yourself in for the ride.
00:00 - Intro
01:00 - Pokemon chat
01:20 - A wild Organized Play Developer appears!
02:50 - Hungerford tells us about his pokemon dream team
03:40 - Bee chat
05:15 - Question time for Hungerford, how he got into the game and his evolutions at Privateer Press
10:30 - Six degrees of Louisiana and cajun death cuisine
13:25 - Why Hungerford got into minions and his favourite minion models
19:45 - Lesser warlocks
21:30 - Construction of the minion faction. The emergence of the minion pacts in the transition from Mk1 to Mk2
25:00 - Raluk interlude
29:15 - Hungerford explains the thought behind the Aggression Dial and Full Boar requiring both forcing and damage
34:00 - Minion model support for our own faction vs main factions
36:45 - The Road Hog is a ._.~* unique snowflake *~._.in a porky package
39:25 - The transition from Mk2 to Mk3 and the unification of the pacts
43:20 - Minions and the command books
46:25 - Bone Grinder overhaul explained
48:00 - Gatormen Posse and the minion tax
52:15 - The end (?) of the flying gator circus and laser precision throwing in Mk3
56:45 - Minion listbuilding in Mk3
58:40 - Character Wrastler?!
1:01:10 - Sturm and Drang chat. How do they actually settle disputes among themselves?
1:05:25 - Minions visual background and the future
1:10:10 - Does, say, ascending to godhood prevent a model from receiving a tabletop epic?
1:10:50 - Playtesting and storytime about busted rules
1:14:30 - ...what?!
1:15:00 - Are minion models designed primarily for minions or main factions?
1:16:40 - Tips for bringing posse-tivity to your local metas
1:19:20 - Playing minions in the PP map campaign
1:21:05 - Playing in the wild as a PP staffer
1:23:40 - Hungerford’s request to the podcast and the listeners
1:27:55 - Outro